#region Using References

using Beaker.OpenCube.Game;

#endregion

namespace Beaker.OpenCube.Textures
{
	/// <summary>
	/// The available biome color types, a subset of the actual biomes
	/// </summary>
	public enum BiomeColorType
	{
		Jungle = BiomeType.Jungle,
		MushroomIsland = BiomeType.MushroomIsland,
		Swampland = BiomeType.Swampland,
		Forest = BiomeType.Forest,
		Default = BiomeType.Uncalculated,
		Plains = BiomeType.Plains,
		Ocean = BiomeType.Ocean,
		ExtremeHills = BiomeType.ExtremeHills,
		Taiga = BiomeType.Taiga,
		Desert = BiomeType.Desert,
		IcePlains = BiomeType.IcePlains
	}
}